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Course Schedule
Classroom Sessions:
Date Venue
25-21 Apr 2025 London
25-21 Apr 2025 London
15-11 Aug 2025 Dubai
15-11 Aug 2025 Dubai
28-24 Nov 2025 London
28-24 Nov 2025 London
26-22 Dec 2025 London
26-22 Dec 2025 London
Introduction

INTRODUCTION

This training course provides an in-depth exploration of Augmented Reality (AR) and Virtual Reality (VR), emphasizing their transformative capabilities in workplace dynamics and educational settings. Participants will discover how these technologies can enhance training efficiency, elevate productivity, and foster immersive learning experiences. Through hands-on demonstrations and practical applications, attendees will learn to leverage AR and VR to revolutionize traditional approaches to learning and collaboration.

Additionally, the training course will highlight successful case studies, showing real-world implementations that have led to significant improvements in training and operational effectiveness.

This GLOMACS Transforming the Workplace and Learning Experiences with AR and VR training course highlights:

  • Key Concepts: Understand AR and VR technologies and their functionalities.
  • Business and Education Applications: Explore how AR and VR are being used across different sectors.
  • Hands-on Sessions: Experience the latest AR and VR tools and software.
  • Strategic Implementation Plans: Develop actionable plans for integrating AR and VR into your organization.
  • Future Trends: Delve into upcoming advancements in AR and VR technology.

Objectives

After completing this GLOMACS Transforming the Workplace and Learning Experiences with AR and VR training course, participants will be able to:

  • Grasp the basic principles of AR and VR technologies.
  • Spot opportunities for AR and VR applications in their own professional and learning environments.
  • Employ AR and VR tools to foster interactive experiences.
  • Overcome challenges in deploying AR and VR solutions.
  • Construct a strategic roadmap for AR and VR initiatives within their organizations.
  • Assess how AR and VR can enhance workplace efficiency and educational effectiveness.

Training Methodology

The training course will use various training methods to ensure a rich learning experience:

  • Interactive Lectures: Cover fundamental theoretical knowledge.
  • Practical Workshops: Engage with AR and VR equipment and software.
  • Continuous Evaluation: Reinforce learning through quizzes and feedback.

Organisational Impact

Organizations will benefit from:

  • More engaging and effective training and development processes.
  • Increased innovation in product and service development.
  • Enhanced ability to adapt to technological changes.
  • A competitive edge in talent acquisition and retention.
  • Reductions in training costs and improvements in operational efficiency.

Personal Impact

Participants will acquire:

  • Advanced skills in state-of-the-art AR and VR technologies.
  • Greater confidence in leading technology-driven projects.
  • Improved capabilities in creating engaging digital content.
  • A broadened view of AR and VR applications across industries.
  • Leadership skills to drive technological innovation.

WHO SHOULD ATTEND?

  • HR and Training Managers aiming to improve learning initiatives.
  • Product Managers and Developers looking for cutting-edge customer interaction tools.
  • Educators and Academic Professionals integrating technology into curricula.
  • Business Strategists and Consultants involved in digital transformation.
  • IT Professionals tasked with implementing new technologies.
  • Creative Professionals, including designers and content creators.

Objectives

Training Methodology

Organisational Impact

Personal Impact

Who Should Attend?

Course Outline

Day 1

Introduction to AR and VR

  • Overview and evolution of AR and VR technologies.
  • Technical components and functionalities.
  • Current market trends and industry applications.
  • Comparison with Traditional Technologies
  • Industry Leaders and Innovators

Day 2

AR and VR in Business Operations

  • Applications in marketing, sales, and customer service.
  • Customer Interaction and Engagement Metrics
  • Practical considerations: Setup, costs, and ROI.
  • Ethical Marketing with AR and VR
  • Real-Time Data Integration

Day 3

AR and VR in Training and Development

  • Benefits in skills training and education.
  • Customization of Learning Experiences
  • Addressing user comfort and content development.
  • Feedback Mechanisms in AR and VR
  • Scaling Training Solutions

Day 4

Implementing AR and VR Technologies

  • Strategic planning for integration into business processes.
  • Managing organizational change.
  • Legal and ethical considerations.
  • Budgeting for AR and VR Projects
  • Cross-Departmental Collaboration
  • Future-Proofing AR and VR Investments

Day 5

Future Trends and Wrap-Up

  • Exploring future developments in AR and VR.
  • Staying updated with technological advancements.
  • Creating a personal action plan.
  • Global Market Trends
  • Case Studies of Emerging Technologies
الشهادات المُعتمَدة
  • On successful completion of this training course, GLOMACS Certificate will be awarded to the delegates
  • Continuing Professional Education credits (CPE) : In accordance with the standards of the National Registry of CPE Sponsor, one CPE credit is granted per 50 minutes of attendance

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